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HeroPapaya

25 Game Reviews w/ Response

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In October 2024?
Incredible stuff. Gonna take a while to decipher that code.
I tried shooting the monster thing with the balls but it seems it disappears if you enter any room with traps.
Mystery is so complex it has my gears grinding hard. It's a nice feeling. There are a bit too many ideas to include in a comment.

Chris responds:

I’d love to hear your theories! Maybe we need a forums thread or something for discussion

I only did a quick playthrough so I may be a bit off. Music is out of tune at times. It feels a bit jank. I don't see the benefit of using end turn. Also it can be pretty hard to tell the rhythm you're supposed to follow. The combats are cool conceptually but I feel like they need to be more fleshed out. Overall the game is pretty cool and looks good.

Broulder responds:

Thank you for your feed back! We'll definitely take all of that into consideration as we work to polish and improve the game! :)

This is almost sort of spoilers, so put carrots in your eyes:

you can overtake the last place if you're in first place and the marathon is several laps, or perhaps my English isn't that good. Question one I would read as (6)/(2(1+2)), which would be 1.

Little-Radiodemon responds:

That's not overtaking last place, that would be lapping them, but I get what you are saying.

For question one - B(rackets)O(perators)D(ivision)M(ultiplication)A(ddition)S(ubtraction), you don't need to add additional brackets in.

Either I'm very bad at math, or consistently unlucky; the former being the more likely.

This game is very cool. Art is cool, gameplay is cool, atmosphere is cool, music is good, animations could use some work. It does feel like a drag sometimes, you don't get the opportunity to use creative builds or whatever we call them since it's circumstantially too hard. It's fun to try to think of synergies.

Overall I do not really understand it. A tutorial could be very helpful. I assumed items being sent to the graveyard were just deleted from the game, though it appears that the graveyard is equivalent to a discard pile in a card game. I think a tutorial is the number one thing this game needs right now.

To me it seems this game is intended to be played with a party, multiple members in your team.

I need to mention that a common cause of death for me is the game crashing.

Miroko responds:

Yeah the game uses a loop of going to your discard bag, and when you're deck bag is empty they go there.
Could you PM one of us about the game crashing and how and when it happens? We want to look into it.
Thanks for playing!

The art is pretty nice. The presentation is pretty nice. What's not nice is clicking over and over to get to see everything. -310 $ to get to see all the artwork is not fun.

aplovestudio responds:

I uploaded all of the card art to my art tab, there's a link in the description

Very stylish and it feels like playing a gameboy game. Great fun. Music is great. The only weapon that I don't quite get is the charged blast, it feels difficult to use. Instant deaths can be very annoying. Overall I only wish it was longer.
45600 highscore so far.

WLCSoft responds:

Thank you! Nice highscore! :) The charged blast causes a lot of damage but it must be aimed accurately so you don't miss the shot. It's a little challenging. This is the demo version of the game. The full version has two more stages and the real ending cutscene. You can purchase the complete version at: https://wlenechaves.itch.io/game-ganbatterobochan . Thanks for your feedback.

Very cool game. Very cool concept. A bit confusing at first, you're told to open "syntaxia.dox", but the file is named sensoria.dox. I'm very pleased with this game, besides it being short

CANCAT-Games responds:

I'm glad you enjoyed it :]
Good catch on the file, we changed it last minute but I guess it didn't change in the translation files.

Very short but it's so weird and curious. An interesting experience for sure.

UNCENSORED-CAT responds:

tyyy!!! i'm glad you liked it!

Cool, sweet music; but short and laggy. The controls are pretty weird too.

ShiningMonster responds:

I appreciate your feedback, HeroPapaya! Totally valid points and I will have them in mind in case I can iterate further into this demo towards a better final project. Also, thanks for playing! <3

spam clicking isn't scary to me. I find the approach interesting, the story is pretty intriguing, but I didn't find this game that fun having achieved both endings.

adriendittrick responds:

It's not for everyone. Glad you found it interesting at least :)

I write things that people don't like to read

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