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HeroPapaya

59 Game Reviews

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There are hard games, but this? You spend a lifetime trying to beat a single level, only to find out that there are 20 more levels just like it. At first I just thought it was a clever and interesting puzzle and a fun game, but this? I don't know who hurt you dude..

I did manage to actually beat it after the above heatedness slowly turned into some kind of dull acceptance, but I had planned to do other things today; and getting all the medals is completely insane. It's inhuman to make people go through that.

Rating a game low because it's too difficult for you or you don't understand it personally is a bitch ass reason to rate something low. It is a really interesting concept, graphics are good, music is awesome (better at the earlier levels). The downside is that it's too hard. Even though I beat it I don't feel much satisfaction for it.

This game is more like a prototype. After killing everything (without taking damage) I really have no clue what to do. I can't say it's a pleasurable experience. There needs to be a goal, an objective, things to do. Artwork and style is alright but it's not enough.

I'm pretty sure you're using copyrighted music, sound effects may be from call of duty and half-life.

wow, that camel has so many jokes.

This game is missing a very important thing. I want to honk my horn

Edit*
Honking all my way to 100000 points

Chris responds:

Give me a minute.

Edit: Press SPACE lol

This is pretty neat. A nice gimmick with the dog. Looks neat. Very simple.

There are no difficult puzzles. Animations and movement feels a bit stubby. It's a bit short.

protomation responds:

The puzzles are kind easy so far yeah. I aimed for it to be this atmospheric little adventure rather than a super difficult thing. There will be more rooms and treasures as i continue work on the game.

This is cute.
You can tell it's early in development. As far as I can tell there isn't much to do and you can't progress very far. It seems like there's no way to earn money, and I don't really see what benefit there is to improving your stats.
Overall I like it, classic dating sim stuff.

Rei gives two answers in case you ask her about her birthday.

LiquidDarkness responds:

Thanks for nice feedback! Yeah, it's still very early but I'm working on it and hopefully it will be fuller soon. There are two ways to get money but I didn't mention it anywhere yet, that's my bad. There's a tutorial coming once I come up with an idea how to make it interesting. Until then, I'm making tutorial entries in the help section. Improving stats makes no difference in the gameplay as of now, apart from unlocking achievements.
I was aiming at the classic approach to dating sims, there's not enough of them in the wild. I hope you'll like it further in the development.

Thanks for the tip on Rei, I checked everyone's answers just to be sure thanks to you and all should be fine in the next update.

Before we begin, Let me say: you could have At least put in Moderate effort in creating this.

There's not much to say really. Rather than any kind of gameplay we have a cinematic experience. I assume the style is an artistic choice, which for me personally don't really hit home.

Disturbing, strange, unnerving; I assume that's what you were aiming to convey. Also quite emotional. The ending was very unnerving to me. All in all a pretty well made portrait of mental illness.

I find it peculiar that agility gives air damage, intelligence gives fire damage, and chance gives water. You need to get chance in order to get items, but what if you don't want to focus on water damage? Likewise opting for another stat pretty much "locks you in" on a specific playstyle.
You would have more creative freedom in case they were separate; or perhaps in case water, earth, fire and air damage was replaced with just a single kind of damage, I guess that might not be in your interest though.

In October 2024?
Incredible stuff. Gonna take a while to decipher that code.
I tried shooting the monster thing with the balls but it seems it disappears if you enter any room with traps.
Mystery is so complex it has my gears grinding hard. It's a nice feeling. There are a bit too many ideas to include in a comment.

Chris responds:

I’d love to hear your theories! Maybe we need a forums thread or something for discussion

the only thing I'm good at is letting people down.

Joined on 12/28/13

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