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HeroPapaya

63 Game Reviews

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This game is really fun, extremely addictive, and allows for you to come up with many different strategies.

It seems routing for the bard is always the strongest, you're almost forced to it. Trying to win with a low tier unit is a challenge. 99 is max damage for a unit :)
It's pretty fun to only get archers, that's a guaranteed loss however. Archers can be good early game but fall off hard, and also since their target is random they can mess up your plan completely.

Which units you get is a lottery. (It seems you're less likely to get those you're hellbent on getting.) What enemies you face are random. It's hard if you end up facing knights at turn 6.

Some of my history with this game:
Having finished the game the first time - I'll never play this again
Having finished the game not having lost any health - now I'll never play this again
successfully getting lvl 3 succubus for the first time - now I'll never play this again
successfully getting lvl 3 rocker - now I'll never play this again
successfully getting lvl 3 blacksmith - now I'll never play this again
Having finished the game in 7 turns - now I'll never play this again
I'm not surprised if this damn game will end up alongside drug addiction on a list of severe addictions.

This last part is not for those that prefer figuring out and tinkering on their own like I would. Lastly I thought I'd share a few combinations I've discovered. (I've probably forgotten many.) There is a lot of room for creativity in the game.
I always place archers and mages on the top row, in the event that there's a unit that spawn other units the units that don't have space to spawn will fall off.

A wizard with a lvl 3 milkman is pretty, let's say, extremely inefficient.
Succubus + lvl 3 milkman (I find a shield is better for her than ankh/blessing)
pigman / or + kobold + multiple lvl 2 rats
bowie + lvl 3 milkman - if not too far forward the archer fires both arrows before getting the shield (as long as no ranged unit from the king messes everything up)
rogue + annoying skull
bard + rogue + summoning book

you can fall out of the map very easily by going over the edge. Then there's no way to reset the level.

gd4219 responds:

Thanks. I will fix it.

This is sweet and delightful, and very tragic. I quite enjoyed this story.

This game looks good. It's interesting, curious.
Issues. I can't return to the main menu from the game. I can pick up the screwdriver and the data container twice.

edit* I meant getting back to the title screen from within the game without having to refresh or complete the game.

unlikelihood responds:

Thank you for the feedback, I'll look into this issue, that items can be picked up twice.
Also, the menu can be reached with the escape button, but as most of the game could be controlled with a mouse, it's not obvious (also, for mobile, it would help), I'll add a Menu button somewhere on the UI.

There are hard games, but this? You spend a lifetime trying to beat a single level, only to find out that there are 20 more levels just like it. At first I just thought it was a clever and interesting puzzle and a fun game, but this? I don't know who hurt you dude..

I did manage to actually beat it after the above heatedness slowly turned into some kind of dull acceptance, but I had planned to do other things today; and getting all the medals is completely insane. It's inhuman to make people go through that.

Rating a game low because it's too difficult for you or you don't understand it personally is a bitch ass reason to rate something low. It is a really interesting concept, graphics are good, music is awesome (better at the earlier levels). The downside is that it's too hard. Even though I beat it I don't feel much satisfaction for it.

This game is more like a prototype. After killing everything (without taking damage) I really have no clue what to do. I can't say it's a pleasurable experience. There needs to be a goal, an objective, things to do. Artwork and style is alright but it's not enough.

I'm pretty sure you're using copyrighted music, sound effects may be from call of duty and half-life.

wow, that camel has so many jokes.

This game is missing a very important thing. I want to honk my horn

Edit*
Honking all my way to 100000 points

Chris responds:

Give me a minute.

Edit: Press SPACE lol

This is pretty neat. A nice gimmick with the dog. Looks neat. Very simple.

There are no difficult puzzles. Animations and movement feels a bit stubby. It's a bit short.

protomation responds:

The puzzles are kind easy so far yeah. I aimed for it to be this atmospheric little adventure rather than a super difficult thing. There will be more rooms and treasures as i continue work on the game.

This is cute.
You can tell it's early in development. As far as I can tell there isn't much to do and you can't progress very far. It seems like there's no way to earn money, and I don't really see what benefit there is to improving your stats.
Overall I like it, classic dating sim stuff.

Rei gives two answers in case you ask her about her birthday.

LiquidDarkness responds:

Thanks for nice feedback! Yeah, it's still very early but I'm working on it and hopefully it will be fuller soon. There are two ways to get money but I didn't mention it anywhere yet, that's my bad. There's a tutorial coming once I come up with an idea how to make it interesting. Until then, I'm making tutorial entries in the help section. Improving stats makes no difference in the gameplay as of now, apart from unlocking achievements.
I was aiming at the classic approach to dating sims, there's not enough of them in the wild. I hope you'll like it further in the development.

Thanks for the tip on Rei, I checked everyone's answers just to be sure thanks to you and all should be fine in the next update.

the only thing I'm good at is letting people down.

Joined on 12/28/13

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