This game is missing a very important thing. I want to honk my horn
Edit*
Honking all my way to 100000 points
This game is missing a very important thing. I want to honk my horn
Edit*
Honking all my way to 100000 points
Give me a minute.
Edit: Press SPACE lol
This is pretty neat. A nice gimmick with the dog. Looks neat. Very simple.
There are no difficult puzzles. Animations and movement feels a bit stubby. It's a bit short.
The puzzles are kind easy so far yeah. I aimed for it to be this atmospheric little adventure rather than a super difficult thing. There will be more rooms and treasures as i continue work on the game.
This is cute.
You can tell it's early in development. As far as I can tell there isn't much to do and you can't progress very far. It seems like there's no way to earn money, and I don't really see what benefit there is to improving your stats.
Overall I like it, classic dating sim stuff.
Rei gives two answers in case you ask her about her birthday.
Thanks for nice feedback! Yeah, it's still very early but I'm working on it and hopefully it will be fuller soon. There are two ways to get money but I didn't mention it anywhere yet, that's my bad. There's a tutorial coming once I come up with an idea how to make it interesting. Until then, I'm making tutorial entries in the help section. Improving stats makes no difference in the gameplay as of now, apart from unlocking achievements.
I was aiming at the classic approach to dating sims, there's not enough of them in the wild. I hope you'll like it further in the development.
Thanks for the tip on Rei, I checked everyone's answers just to be sure thanks to you and all should be fine in the next update.
Before we begin, Let me say: you could have At least put in Moderate effort in creating this.
There's not much to say really. Rather than any kind of gameplay we have a cinematic experience. I assume the style is an artistic choice, which for me personally don't really hit home.
Disturbing, strange, unnerving; I assume that's what you were aiming to convey. Also quite emotional. The ending was very unnerving to me. All in all a pretty well made portrait of mental illness.
I find it peculiar that agility gives air damage, intelligence gives fire damage, and chance gives water. You need to get chance in order to get items, but what if you don't want to focus on water damage? Likewise opting for another stat pretty much "locks you in" on a specific playstyle.
You would have more creative freedom in case they were separate; or perhaps in case water, earth, fire and air damage was replaced with just a single kind of damage, I guess that might not be in your interest though.
In October 2024?
Incredible stuff. Gonna take a while to decipher that code.
I tried shooting the monster thing with the balls but it seems it disappears if you enter any room with traps.
Mystery is so complex it has my gears grinding hard. It's a nice feeling. There are a bit too many ideas to include in a comment.
I’d love to hear your theories! Maybe we need a forums thread or something for discussion
I only did a quick playthrough so I may be a bit off. Music is out of tune at times. It feels a bit jank. I don't see the benefit of using end turn. Also it can be pretty hard to tell the rhythm you're supposed to follow. The combats are cool conceptually but I feel like they need to be more fleshed out. Overall the game is pretty cool and looks good.
Thank you for your feed back! We'll definitely take all of that into consideration as we work to polish and improve the game! :)
This is almost sort of spoilers, so put carrots in your eyes:
you can overtake the last place if you're in first place and the marathon is several laps, or perhaps my English isn't that good. Question one I would read as (6)/(2(1+2)), which would be 1.
That's not overtaking last place, that would be lapping them, but I get what you are saying.
For question one - B(rackets)O(perators)D(ivision)M(ultiplication)A(ddition)S(ubtraction), you don't need to add additional brackets in.
Either I'm very bad at math, or consistently unlucky; the former being the more likely.
This game is very cool. Art is cool, gameplay is cool, atmosphere is cool, music is good, animations could use some work. It does feel like a drag sometimes, you don't get the opportunity to use creative builds or whatever we call them since it's circumstantially too hard. It's fun to try to think of synergies.
Overall I do not really understand it. A tutorial could be very helpful. I assumed items being sent to the graveyard were just deleted from the game, though it appears that the graveyard is equivalent to a discard pile in a card game. I think a tutorial is the number one thing this game needs right now.
To me it seems this game is intended to be played with a party, multiple members in your team.
I need to mention that a common cause of death for me is the game crashing.
Yeah the game uses a loop of going to your discard bag, and when you're deck bag is empty they go there.
Could you PM one of us about the game crashing and how and when it happens? We want to look into it.
Thanks for playing!
I write things that people don't like to read
Joined on 12/28/13