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    50 Game Reviews

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    Where is the daily high score?

    Deklaration responds:

    A handheld LCD game could barely store a local highscore

    This game has a really cool atmosphere. It's pretty short though. The ghost interactions feel a bit silly given which tone the rest of the game has. I think I found all of them. It's a nice game overall. The style is so nice

    Arfhis responds:

    Longer version coming soon! If you can't wait you can always play the latest version on my Patreon if you liked it! :)

    very cool. Amazing. interesting game. Nice level design. I like the style. World 2 is my favourite. Level 4 was extremely challenging for me. I died at least 20 times to the same obstacle.
    Despite very simple mechanics very much is accomplished with it.

    I did not like the music for level 3, level 4 was better. Otherwise the music was great

    Very fun, nice style, good artwork. I like it. I like the personality of the main character. Reminds me about a few other flash games I played on here. There's no way I'm not going to be curious about a game in which you allegedly get to kill humans and the main character has

    It took many tries at first to kill the boss, but in the end I did manage to defeat the knight in the coliseum. Like many times before however newgrounds didn't award me medals for it.

    The worst part of this game is the controls. They feel very clunky and inconvenient and before switching to do the special attack with my right hand I misplaced my hand and missclicked on tab switching out of the game many times.

    I wish there was more of a reward for using combos and a somewhat more complex system regarding it. I would like if there was some kind of system that rewarded you for alternating combos and strikes (I'm not sure I found out every combo and attack). In my first playthrough I didn't know you could block, and learning about it seemed to make the game harder. The combat system does have some depth but sticking to the easiest way to play also seems to be the most efficient.
    The fastest way to kill people appears to be the uppercut; However, pulling off a kick feels much harder to me. As it is now the best method is just uppercutting people. The game also doesn't have that much variety.

    This is a very good base for future games.

    Voice acting would benefit greatly if you had a better mic.

    "Dreamer, a 2d pixel platform game based on the dreams of a little child who aims to get his country's flag on the planet he is on."
    Sounds like a cute, relaxing platformer doesn't it? WRONG! This is actually a super meatboy re-skin. Saw-blades have been replaced with black holes and comets. How does reaching a flag have anything to do with getting his country's flag on a planet? This kid has some really weird dreams.
    I kept on playing since I didn't know if there was a save thinking that all progress might be lost if I quit, foolishly thinking that there can't be much left after going through all this. When I reached the moving platforms it became too much.
    Well.. this game isn't terrible. Level design isn't too bad, and as a rage game it certainly gets the job done. But there is no warning about the extreme difficulty. Why does it have to be so hard? I feel tricked thinking this would be a nice experience. And it seems there is no save; how much can you really make the player go through?

    JuiceStudios responds:

    I'm sorry about that, I hope I don't disappoint in the next game

    What a game. It's absolutely horrific, in a good way of course. A very strong message. I think it might be your best one so far.
    The end felt a bit underwhelming - though another ending might have ruined it. It took many tries to get there; and I will say it was not a flawless journey.
    It's very difficult, but that adds to the experience; it drives home a point about what circumstances you're facing in the story.

    The main problem with your games is they're too time consuming.

    Is there anything about this game that isn't amazing?
    The gameplay reminded me of alien hominid (but this has more mechanics), and the imp shares the laugh quirk with the ice king from castle crashers.

    Seems like saving doesn't work. If I quit it doesn't load at the last checkpoint, it just starts over from start.

    I hate grinding for money to get powerups. How can you tell if you're playing the game at the intended level of challenge if you need to buy an upgrade to beat it? If the challenge is set to be the same for all players you know that you're not over/under levelled/powered. I decided to not buy any powerups in my first playthrough, since it didn't feel right. That was a challenge. Even with every powerup in a second playthrough the game was still challenging for me.

    I don't know if I found all the hidden chests. Some way to view your progress on everything you've collected, or at least an indication that you've collected everything if you did would be nice. It seems there is no reward except for for the eggs.

    I wish the headbonk did a tiny bit more damage towards the bosses. It's still rewarding to use.

    The 4th wall breaking humour was pretty lost on me. it wasn't terrible but in my opinion that was the part that could use the most improvement.

    Having spent an eternity trying to beat the bosses the last thing you wanna do is do it again. I had some not very great feelings when facing the final boss. Thankfully it was still the easiest one for me.

    I was surprised how large this game is. I did not expect to spent this much time on it, I didn't know browser games on newgrounds could have this size.

    The level design is really good. I was pretty lost more than a few times. The complexity is very fun. Boss battles also have nice variety. Swinging around and trying to shoot stuff, and perhaps also trying to do other air acrobatics at the same time, is so fun I wish there was more of it. (What if you were to unlock a chicken as a mount at some point?)

    Overall an awesome game.

    charming, nice blip blips, fun to design rovers. Constructing a rover however is inconvenient and unintuitive. Why do you have to draw all of it in one go? Why can't you undo, remove or add? I have no idea how to gain points.

    This is a very neat time waste. Well put together, feels cool to play. I enjoyed it. (I was disappointed at myself for not managing to get through the area, after which you collect death's games, without using the scythe).
    Artstyle is great. Characters have great personality.

    It's hard to think about bad things to say about the game.. well the story doesn't make much sense. Why would Dracula not remember? And why do the blood things defy physics if those physics are what causes the collapse later? Am I understanding things right? I guess the blood things just felt like it.

    Overall a great experience, great atmosphere, neat game.

    I write things that people don't like to read

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