What a wonderful collab.
It bugs me a bit that you sometimes need to wait for the bugs to turn around to get a good look at them, and the glass can also be in the way.
What a wonderful collab.
It bugs me a bit that you sometimes need to wait for the bugs to turn around to get a good look at them, and the glass can also be in the way.
Ohoho it bugs you..
Well, all in all it's pretty fun, simple. It did get quite boring after some time though.
Having to wait to shoot is not fun.
Some weird bug makes me teleport backwards when shooting sometimes.
It lags bad sometimes.
Generally I'm not a fan of game that require you to grind in order for you to beat them but in this game not that much grinding is required to unlock every tank. I don't know if there's a max level to the bonus energy and health.
I don't know if you're supposed to use a specific tactic to beat the boss. The first three times it just ran me over.. the next time I destroyed it in seconds.
You could add some powerups to pick up in the arena.
Some nice metal music would suit it very well.
What is the end goal? How do you really win? There isn't any hint of progression or completion, objectives or direction (in the game). Also I think there could be levels with specific challenges instead of a single room and upgrades significantly affect difficulty.
I understand if you did this in a rush and don't really have time to add or adjust things.
thanks for your advice, i agree the energy mechanic is a bit annoying and the pathfinding the enemies use causes a quite a bit of lag.
I have a hard time realizing when to tap, the auditory indicator isn't very clear to me.
Overall the style is great, artwork is good, music isn't bad, sounds are good, gameplay is simple
despite it being very short the artwork is impressive. I'd like to see fullscreen mode (since it doesn't fit my screen.
I made a Full Screen opt in the version executable available in Itch.io because this function are disable in HTML version, so you can go to the Itch.io page to go play the game with more velocity of the player and full screen.
1 or 2 button to put window or fullscreen mode.
For some reason I don't get medals for this game. And all my scores always go back to zero eventually. To me what matters the is beating the game and not my score so that isn't a big deal for me.
This is friday night funkin', I don't feel I can really add anything that hasn't already been said better by others before.
The week-end update was so cool it forced me to commit to playing this. And gradually improving is an extremely rewarding process, being able to beat levels I thought was impossible. Everything about this game is cool and the music is so good.
Now I didn't create one of the most popular rhythm games on the web but I do find it strange that Darnell isn't the final boss (presumably), as he was the mascot for the audio portal. The fighting felt really out of place but I suppose it can be seen as interactive cinematic.
When the challenge is not a difficult gameplay manoeuvre or puzzle but an emotional one. Farewell great teapot
A great game besides breaking my heart. It's very nice to think, it's been a really long time since I did that. The style is very charming. It's very good but very hard (for me).
I spent days trying to complete every puzzle (not consecutive), and after that trying to do it again just to prove to myself I did. It's very addicting. (You could add medals so I could brag about it.)
I spent the longest on level 25, but once I discovered the trick it wasn't so hard.
Looks like it's very well set up for custom levels at some point.
Was there ever a tea-squad on newgrounds?
rest in peace teapot you will never be forgotten 😭😭😭
It's very simple but there's something homely about it. Feels like old flash movies
fighting the same bosses all over is no fun. Especially if you can't save. If you click outside of the game buttons stop working. Also it could use animations
You need to use original characters and music. You could probably find some music on the audio portal.
Great game with really cool atmosphere. The setting, character design, artwork and environment is great.
In terms of gameplay however I don't see much that is new, but it's still fun
I wouldn't say no to a reading:
inverted strength; the sun; inverted tower (seems pretty accurate to my current situation in life)
Interesting collab
Hang in there!
I write things that people don't like to read
Joined on 12/28/13